Prompt
2901 wordsUse [Reference Image] as the sole protagonist character reference. For Seedance 2.5, 16:9, 30 seconds, 60fps. Generate the entire video as a single continuous ultra-high-speed cinematic one-cut. Conventional editing cuts, scene transitions via blackouts, fades, or sudden location changes are prohibited. Every change during the 30 seconds must have a physical reason for moving from the previous scene to the next. Connect the character's gaze, body rotation, running, jumping, hand movements, ghost summoning, ghost flight, camera orbits, entry into the ghost's mouth, free falling, web shooting, wall attachment, tension, swinging, and mid-air rotations into a single motion trajectory. The tempo is extremely fast, with visual accents occurring every 0.3 to 1.0 seconds, but never as a high-speed edit of multiple unrelated shots. The key is that the entire 30 seconds are physically connected despite being ultra-fast. The protagonist, ghosts, or camera must always be in motion from start to finish. [Most Important Concept] The vivid anime girl from [Reference Image] exists directly within a AAA-grade photorealistic live-action near-future city. Only the protagonist is not photorealistic. Maintain the original 2D anime/high-end digital illustration texture of [Reference Image] for 30 seconds, while depicting only the city, architecture, sky, glass, metal, roads, light, shadows, reflections, fog, steam, distant views, air, web lines, and environmental physics as thorough photorealistic live-action. Create visual beauty through the heterogeneous coexistence where a character looks like an anime figure but receives real live-action city light, runs in real space, and flies from real buildings via webs. Keep the protagonist's outline sharp, but do not make her look like a sticker pasted on the background. Reflect directional light from the environment, floor reflections, color bleeding from buildings, and shadows from obstacles onto the anime shading. Establish contact shadows on live-action floors, color and silhouette reflections on glass, and natural occlusion by foreground objects. [Protagonist Consistency] Completely maintain the adult female character from [Reference Image]. Keep the bright blue hair, bangs, side hair, tied-back hair, large red ribbon, red and white hat, white pom-poms, heart-shaped sunglasses with purple-to-pink lenses, small earrings, white fur, black mini dress, red nails, and rings. Do not change the face, eyes, hairstyle, hair color, body proportions, outfit, or accessories midway. Maintain the sharp, high-quality 2D cel-shaded anime + digital illustration texture with clear linework, blue/red/white colors, and smooth cel shading. However, do not make her a flat 2D image; maintain 360-degree physical consistency as the same person even in profile, from behind, low angles, bird's-eye views, or mid-air rotations. Apply natural lag to hair, ribbons, white fur, and clothing according to speed, wind pressure, and acceleration. [Ghost Consistency] Use the white ghost from [Reference Image] as the basic design for summoned entities. Maintain the soft, semi-transparent white-to-light-blue body, round cute silhouette, red-to-pink eyes and mouth, and light pink cheeks, making them charming companions rather than scary spirits. Summoned individuals are of the same type but not exact copies; give them small individualities in size, expression, tail curve, and flight style. Mass spawning is prohibited. Increase by one at a time in the early stage up to a maximum of 5. They fly three-dimensionally around the protagonist at different heights, distances, and speeds. The ghosts maintain the same anime-world texture as the protagonist, but the photorealistic city behind them should be naturally visible through their semi-transparent parts. [Setting | NEO FUTURE CITY] A giant near-future city entering the blue hour at dusk. Simple building rooftops are prohibited. The starting point is a massive floating aerial public plaza in the mid-section of a skyscraper cluster. Located hundreds of meters above ground, several skyscrapers are connected by glass skybridges, magnetic transit rails, massive structural beams, and aerial walkways. AAA-grade sci-fi movie photorealistic texture. Features giant glass facades, titanium, wet black stone floors, concrete, translucent panels, movable louvers, subtle glowing traffic guidance lines, and unmanned transit systems moving in the distance. Do not use excessive cyberpunk neon. Establish it as plausible near-future architecture. Above are giant multi-level roads and magnetic rails; in the distance, aerial transit craft. Natural evening light shines through thin clouds, casting blue and gold reflections on glass buildings. Skyscrapers are placed at 20-50m intervals for later web-swinging, clearly showing outer walls, beams, and antenna structures where webs can attach. [Camera Design] AAA-grade action movie + high-end sports commercial quality. Full-frame digital cinema camera. 18-21mm for high-speed movement, 24-28mm for character close-ups, ultra-wide macro intensity when entering the ghost's mouth. 60fps. Maintain a shutter speed that makes high-speed motion readable, adding natural motion blur only in necessary directions. Prohibit meaningless 360-degree rotations, random rolls, or AI-style sudden zooms. Camera rolls, banks, and orbits must have a clear center of motion like the protagonist, a ghost, or web tension. Do not keep speed constant; create a camera rhythm that repeats sudden acceleration, ultra-close-ups, orbits, momentary speed differences, and re-acceleration. [0.00-3.50s | Girl Running + First Ghost Summon] Intense motion from the first frame. The protagonist from [Reference Image] is running at full speed toward the camera in the giant near-future aerial plaza. The external camera retreats at high speed from a low angle about 1.5m in front of her. She laughs happily; the white fur, red ribbon, and blue hair sway violently backward due to speed. The anime protagonist's shadow flows fast over the wet live-action floor, and the colors of the blue hair and red ribbon reflect momentarily on the surrounding glass. Around 0.70s, she continues running while swinging her right hand sideways. A 2D paint stroke, like a single stroke of red, blue, and white paint, is drawn in live-action space. The moment it forms an arc, the first ghost pops out with a 'pop!' sound. It's not a magic circle, but a flashy yet brief painting effect. The ghost flies alongside her shoulder; she looks sideways and laughs, saying 'Can you keep up?' in Japanese with perfect lip-sync. The ghost bounces happily, but she never stops. [3.50-7.50s | Successive Summons While Running] The protagonist runs at high speed, weaving through structural beams and transparent panels of the plaza. The camera orbits rapidly from the front to the left side as she half-rotates her body while running. Cutting the air diagonally with her left hand summons the 2nd ghost from a pale blue brushstroke with a 'pop!'. A flick of the wrist produces a short red paint splash for the 3rd. Circling her arm overhead cuts the space with a white ribbon-like stroke, summoning the 4th from its tip. Finally, pushing both hands forward once creates a slightly larger 5th ghost where thick blue, red, and white brushstrokes cross. Do not generate them all at once; they must visually increase 1->2->3->4->5, and previously summoned ones do not disappear. The five fly at different heights and radii (above, side, waist, front-above, behind), forming a three-dimensional spiral around her. One passes very close to the lens, showing the character and city refracted through its semi-transparent body, but this is not an edit cut. [7.50-10.20s | Giant Ghost Moves Forward] She accelerates further toward the edge of the aerial plaza. Ahead is a massive urban drop of hundreds of meters, but she doesn't slow down. The five ghosts also speed up, and the largest one flies ahead of her, flying backward while rapidly enlarging to 3-4 meters in diameter. Maintain the cuteness and basic design. The giant ghost looks at her and shouts 'Here we go~!' in a bright, cute voice, lip-syncing perfectly. As the line ends, it opens its mouth wide. The inside is not a black hole, but an exotic space where red, blue, white, and pink 2D paints swirl at immense speed. She laughs, saying 'Eh, in there?!' in surprise but keeps running. A powerful suction comes from the ghost's mouth, pulling her hair, ribbon, and fur forward, with the smaller ghosts also drifting toward it. The camera moves behind her, getting physically sucked into the giant ghost's mouth along with her. [10.20-12.20s | Single Large PAINT IMPACT] She jumps off the edge of the plaza, and the momentum and suction pull her into the giant ghost's mouth. As she passes the edge, generate the flashiest effect in the 30 seconds: a massive 2D paint stroke of red, blue, white, and pink, along with liquid ink, cel-anime speed lines, and rough brush splatters that circle the entire photorealistic screen at high speed, forming a 'PAINT IMPACT' as if a giant brush repainted the film itself. Not an explosion or laser. The camera passes through the paint layer physically. The mouth interior is not a long tunnel but is passed in under 1 second, revealing the high sky over the same near-future city. The paint splits left and right, ejecting her and the camera into the urban sky. This is the only major effect transition; do not repeat similar transitions. [12.20-14.50s | Ejection into Urban Sky] She is thrown at high speed into the sky hundreds of meters above the photorealistic near-future city. Below are multi-level roads, giant glass buildings, and transit rails. She does not fly freely; after the upward inertia is lost, she enters a clear gravitational fall. The camera dives from her side to get beneath her, looking up from a low angle with the city as a background. The five ghosts rejoin her one by one. Only the ghosts can fly freely. One aligns next to her; while falling, she laughs and shouts 'Whoa, so high!'. The ghost laughs too. She quickly switches expressions, fixing her gaze on a skyscraper ahead to the right. [14.50-18.00s | 1st Web Shot -> Attachment -> Tension -> High-speed Swing] A giant glass and metal skyscraper is ahead to the right. While falling, she swings her right arm forward from the shoulder and snaps her wrist sharply. A single, thin, strong white-to-light-blue web line is clearly shot from her hand. The web is depicted as a translucent high-strength fiber existing in live-action space. Show the entire process: extending from her hand, crossing the air, and reaching the building wall. It attaches with a 'click!' and a tiny bit of live-action dust. Immediately after, the line pulls taut. Tension transfers from her right arm to her shoulder, chest, waist, and legs. Her downward velocity converts to forward velocity, entering a massive pendulum orbit centered on the attachment point. The camera follows, banking steeply to the right. The five ghosts chase at high speed—one in front, two on the sides, the rest behind. Ghosts do not use webs. [18.00-21.00s | Ultra-high-speed Swing Near Building + Dialogue] She reaches the lowest point of the swing at maximum speed, passing within 1-2m of the live-action building wall. Reflections of the anime girl and ghosts race across the glass. She tilts her body sideways, bending her legs to narrowly avoid building protrusions. The camera moves into the narrow gap from behind-below, using a 21mm wide-angle to emphasize speed and distance. A ghost catches up: 'Wanna go faster?'. Looking ahead, she happily says 'Of course!'. Perfect lip-sync. Do not stop the swing, hair/ribbon/fur movement, or background flow during the dialogue. Just as the camera zooms into her face from the side, she opens her right hand to release the first web. Tension vanishes, and inertia shoots her diagonally upward at high speed. [21.00-24.00s | 2nd Web + Further Speed Increase] She maintains her upward momentum while quickly half-rotating her body. The camera performs a purposeful 120-degree orbit around her to capture her face from the front-above. Another skyscraper appears front-left; she extends her left arm and shoots a 2nd web line. Show the tip flying through the air and attaching to the upper wall of the left building. 'Click!'. The line tenses, pulling her left arm, and the tension shifts her direction sharply to the left. She describes a giant arc, passing under a near-future aerial transit rail. The camera rolls left with the tension, causing the horizon to tilt for a physical reason. The ghosts cross paths around her while chasing. A larger ghost pulls up alongside: 'Can you still go?'. She laughs cutely in the wind, shouting 'I'm going to pick up even more speed!'. This is a key line for the latter half. She holds the left-hand web and continues the swing at max speed while speaking. [24.00-27.00s | Web Release -> Big Jump over City] She enters the upward part of the 2nd swing, rising toward a building rooftop. At the moment when speed converts most to height, she releases the web, getting ejected into the air higher than the roof. The five ghosts rise together. While ascending, she extends one leg forward, twists her body 180 degrees, and spreads her arms. Her blue hair, red ribbon, and fur follow with a large lag due to strong wind. The camera rises sharply from beneath her, overtakes her, and moves to the front, facing her while retreating. Behind her is the massive photorealistic near-future city hundreds of meters below. Her ascent slows, transitioning naturally into free fall. The five ghosts begin to gather around her, adjusting their speed. [27.00-30.00s | Cute Mid-air Pose + Painting Effect] For the finale, do not use shutter or lens effects. Falling through the urban sky, she faces the camera. The five ghosts are positioned three-dimensionally (sides, top, feet, behind). She smiles mischievously, brings her right hand to her face for a small V-sign, slightly bends her left leg, and assumes a cute, confident mid-air pose characteristic of [Reference Image]. However, she is not static; falling, hair, ribbon, and ghost movements continue. One ghost near her shoulder mimics her pose. Another smiles at the camera. She releases the V-sign and draws a large stroke in the air with her right index finger. A vivid blue->red->white->pink 2D paint line emerges from her fingertip, perfectly synchronized with her arm's trajectory to form a giant arc. The line circles around the character and ghosts, forming an abstract painted silhouette reminiscent of a one-stroke heart and star, without using letters or logos. The five ghosts don't disappear; they converge around her, each leaving a small colored tail. The camera zooms in as she winks. The live-action city, vivid 2D anime girl, white ghosts, and giant brushstrokes reach maximum density. At 29.70s, she thrusts the V-sign slightly toward the camera, and the ghosts strike cute poses simultaneously. The paint line circles the perimeter to decorate the frame. At 29.90s, a giant red/blue/white/pink stroke crosses very close to the lens without blacking out. The final frame at 30.00s is the vivid moment of the anime girl and five ghosts striking poses in the center of the hand-drawn effect high above the photorealistic city. Fades are prohibited. [Sound/Music] High-tempo bright electro-pop x futuristic breakbeat from the start. Heavy EDM is prohibited. Use a tight kick, clean bass, crisp percussion, short digital synths, and playful plucks to balance cuteness and high-speed action. Sync short 'pop' and 'swish' sounds to each summoning; music layers increase as more ghosts appear. Ghost voices are cute and light with an airy feel, but avoid excessive echo. The protagonist has a bright, free-spirited, slightly mischievous young adult female voice. No toddler voices. Dialogue is only at specified points: 'Can you keep up?', 'Here we go~!', 'Eh, in there?!', 'Whoa, so high!', 'Wanna go faster?', 'Of course!', 'Can you still go?', 'I'm going to pick up even more speed!'. Do not repeat lines or speak at other times. Do not confuse the protagonist's voice with the ghosts'. Perfect lip-sync for all. The suction into the ghost's mouth features a low suction sound + high-speed paint swoosh. A strong musical accent for the PAINT IMPACT at 10s. Release wind pressure sound when ejected into the sky. Web shooting 'thwip', wall attachment 'click', short low frequency on tension, and pitch-shifting wind noise during swings. Sync a dry brush swipe sound to the final painting effect. [Absolute Priorities] Maintain the protagonist from [Reference Image] as the same person throughout. She remains an anime character for 30 seconds and must not be photorealized, 2.5D, or 3D. The background is a strictly AAA-grade photorealistic live-action city. Intentionally keep the heterogeneous texture difference between the protagonist and the background. However, ensure light, shadows, reflections, contact, occlusion, wind, and speed are physically consistent within the same space. No camera props or selfies. No generated photos. Summon ghosts one by one via the protagonist's hand movements, increasing to 5 without deleting others. Summoning is a brief 2D paint expression. Only one major effect change: entering the giant ghost's mouth. The mouth opens right after the ghost says 'Here we go~!', and the camera/protagonist are sucked in. Continuous ejection from the mouth to the city sky. She falls via gravity, not free flight. Web lines must shoot from her wrist/hand; show the tip flying, attaching, the line tensing, and the tension converting the fall into a swing. Establish 'shoot->attach->tension->swing' at least twice. Ghosts fly alongside and remain until the end. Natural dialogue between them during high-speed movement. Finish with a cute pose of the protagonist and 5 ghosts synchronized with a giant 2D paint line she draws. [Prohibited] Photorealism of the protagonist, 2.5D, 3D anime, game CG, plastic 3D, face changes, hair color/style changes, outfit changes, loss of accessories (ribbon, sunglasses, fur), character duplication, becoming another person, age changes, additional human characters, scary/zombie/spirit ghosts, blood, gore, fusion of protagonist and ghost, extra limbs, 6 fingers, fused fingers, body twisting, joint failure, random teleportation, standard edit cuts, midway blackouts,
About this prompt
Anime Girl Cinematic One-Cut in Future City is a Anime Seedance 2.0 prompt with 2901 words, structured around shot timing, camera direction, motion cues, and remixable scene details.
Use the preview clip when available to understand pacing, then treat the prompt text as a production brief you can adapt for your own subject, brand, or story.
Video prompt structure
Use it for Anime videos
Best for Seedance 2.0 generations that need Anime, Multi-Shot, Dialogue. Replace the subject, setting, product, dialogue, music, and timing before sending it to the generator.
Customize before generating
- Swap the subject. Keep the camera and timing structure, but change the character, product, or environment.
- Tighten the timeline. Shorten or expand shot blocks so they match the duration you want to render.
- Add reference media. Use first frames, last frames, images, video, or audio when the prompt depends on a specific look or rhythm.
More Seedance paths to explore
Browse adjacent styles and techniques from the same Seedance 2.0 prompt library.
How to use it
- Step 1
Copy or start from this prompt
Use the full prompt as a structured draft rather than rewriting the whole video brief.
- Step 2
Open Seedance 2.0
Send the text into the Seedance generator and choose text, image, or reference mode.
- Step 3
Adapt and render
Tune duration, aspect ratio, reference media, camera notes, and dialogue before generating.
Make it a Seedance video
Start from this prompt in the Seedance 2.0 generator, then adjust the scene, duration, aspect ratio, and reference media.


