Prompt
1561 wordsSeedance | 15-second Chinese Xianxia hardcore dual spears vs. sword short film. Generate a complete and continuous 15-second Chinese Xianxia hardcore combat cinematic short film. I. Overall Requirements: Cinematic realism, pure ancient-style Chinese Xianxia hardcore combat aesthetics, based on real ancient weapon distance logic as the skeleton, then magnified for Xianxia. Actions must be fierce, fast, heavy, and sudden. Use high-aggression impact editing, weapon-occluded cuts, fast pans, low-angle rushes, sudden stops, and clear acceleration and deceleration. Completely prohibit soft, dance-like choreographed moves. II. Core Action Principles: Real action pleasure comes from: Real weapon distance differences, clear and readable spatial geometry, explosive starts and stops, clear weight, inertia, and impact, body imbalance and regaining the axis, pressure formed by weapon containment lines, absolute control of the final strike stopping before the fatal distance. Explicitly prohibit: Soft actions, slow display of moves, meaningless posing, random sword energy, teleportation, vague light pollution, dance-like matching of moves, subtitles. III. Reference and Environment Setting: Character identity anchors: @Image 1 -> White-clothed Sword Immortal Senior Sister, @Image 2 -> Green-clothed Junior Sister. Environment DNA: All uploaded background and location reference images determine the same environment DNA. Before formal composition, silently reconstruct compatible: Real terrain, architectural language, spatial scale, texture, vegetation, water bodies, mountain mist, main light direction, air depth. And from the spatial relationships already implied in the reference images, find the most suitable real location for combat, such as: Narrow passages, bridgeheads, corridors, rock wall aisles, or equivalent combat axes. Never forcibly create a new location that conflicts with the reference images for the sake of action. IV. Environment Movement Rules: The background remains consistently vivid but absolutely neutral in narration. Continuous environment movements include: Wind, water, mountain mist, vegetation, clothing hems, reflections, distant figures. Requirements: All independent, natural, and continuous movement, maintain real parallax, do not actively create plot, do not actively help either side, do not actively change the combat outcome. Only when characters truly step on, collide with, or sweep past, is the local environment allowed to produce passive physical feedback, such as: Dust rising, water ripples, debris, leaf swinging. V. Character Settings: Character ID A | White-clothed Sword Immortal Senior Sister | @Image 1: Always maintain the same identity and appearance: 25-30 year old East Asian female, original face, original hairstyle, white embroidered silk Hanfu, silver waist seal, jade pendant, white cloth boots, a single silver straight sword. Performance and action requirements: Calm, precise, restrained, extremely fierce at the moment of explosion, all actions are efficient with no redundant moves. Character ID B | Green-clothed Junior Sister | @Image 2: Always maintain the same identity and appearance: Original identity, green linen Hanfu, wooden hairpin, black cloth shoes, a single dark steel sword. In this segment: Stands in the back with the same elderly master as a witness, showing instinctive emotional reactions midway, but does not intervene in the main combat. Supporting character: Enemy master, a light-armored enemy master, holding a short spear in each hand, actions must be extremely aggressive, possessing strong continuous suppression capability at short to medium range. Elderly Master: Always witnessing from the back, does not intervene in combat, only says one judgment at a critical moment. VI. Shot Structure: 0-5s | Wide Shot / Long Shot | Extreme static pressure -> Violent explosion. Camera Structure: 0.0-1.0s: 24mm static wide shot; after 1.0s: Hard cut to low-angle 28mm high-speed rushing shot. Content: The same white-clothed sword immortal senior sister confronts the same light-armored dual-spear enemy general. The same green-clothed junior sister and the same elderly master stand in the back as witnesses. 0.0-1.0s: Use 24mm static wide shot. Requirements: Both sides completely still, use absolute silence to create pressure, combat space, distance relationships, retreat paths, and pressure axes must be clearly established. 1.0s Explosion: The enemy suddenly explodes without warning. Immediately hard cut to low-angle 28mm high-speed rushing shot: Two spear tips stab directly toward the camera, camera pans quickly, the same white-clothed sword immortal only sidesteps at the last moment to dodge the spear point. The silver sword and the first short spear collide violently, the metallic bang instantly cuts to a side angle, the second short spear immediately hits her scabbard hard, real force pushes her back two full steps sideways, then stops instantly. Leave only half a beat: Dust continues to move, silk clothing continues to swing, hair continues to be moved by the wind. Segment focus: The beginning must be extremely quiet, the explosion must be sudden, the first round of conflict must make the audience immediately feel the fierce pressure of the dual spears. 5-10s | Medium Shot / Cowboy Shot | High-pressure continuous attack -> Disarmed near-death situation. Camera and editing logic: Maintain the same white-clothed sword immortal, the same dual-spear enemy, and the exact same geographic space. This segment completes 4 aggressive cuts, triggered only by: Weapon impacts, sudden changes in movement direction, body imbalance, characters entering the frame, weapons blocking the screen. Never use average mechanical cuts. Content: The first spear shaft sweeps across the screen, forming a natural occlusion cut. Cut to 35mm close-up handheld follow-shot, the enemy completes three segments of high-pressure offense: straight thrust, spear tail counter-hit, low sweep. The same white-clothed sword immortal's reaction: Parry the first strike, extreme body evasion to dodge the second, but the third low sweep actually grazes her ankle, she clearly loses balance for the first time. Immediately hard cut to 70mm close-up: The same silver sword is violently knocked out of her hand by the enemy's other short spear. Never use slow motion to admire the flying sword. Immediately cut back to 24mm low-angle: The enemy's two short spears have crossed to seal her chest, forming a true dead end. At this point: The same junior sister instinctively takes a step forward, the same elderly master only reaches out to grab her sleeve, whispering only one word: 'Watch.' Segment focus: The rhythm must get fiercer, a visual crisis where the sword immortal seems to be suppressed to death truly appears, the junior sister and master give minimal reaction, not stealing the focus. 10-15s | Close-up / Extreme Close-up | Violent close-in entry -> Regaining the sword momentum. Content: The dead end continues, no breathing room. The same white-clothed sword immortal does not retreat, but suddenly rushes close against the two short spears. The sequence of actions must be clear: Use the empty scabbard to wedge between the two safe spear shafts, forcing the dual spears into a close-range dead corner where distance advantage cannot be fully utilized, then use a shoulder to violently knock the enemy's body axis off balance, spinning to the outside along his forearm, using the enemy's already committed forward inertia to carry him past the camera. The enemy's spear shaft instantly fills the screen, forming a weapon-occluded hard cut. The next moment: The same silver sword that flew out earlier falls at high speed from the top of the screen. The same white-clothed sword immortal does not look back from start to finish, her right hand accurately grabs the sword hilt behind her back. Immediately cut to 85mm impact close-up: Wrist explosive correction, silver sword edge suddenly stops at a distance of one finger from the enemy's throat. All previous violent sounds suddenly disappear simultaneously. Closing shot: Extreme close-up of the enemy's shrinking pupils, then cut to the same white-clothed sword immortal's completely calm eyes. The same elderly master in the distance only says: 'Long weapons fear closeness, and the same goes for dual spears.' Only then does the same junior sister truly exhale the breath she was holding. Segment focus: The ending action must be fierce, short, and precise. It's not a flashy display but a victory decided by a close-in momentum-seizing strike. The final 'sudden stop' must form a strong memory point. VII. Editing and Camera Requirements: The entire segment is still 0-5s, 5-10s, 10-15s, three clear narrative segments, but approximately 10-12 clear cuts must be completed internally. Cut rules: All cut points can only be triggered by: Weapon impacts, weapon sweep occlusions, sudden changes in movement direction, body imbalance, characters entering the frame, weapons filling the screen. Explicitly prohibit: Average mechanical cuts, groundless random cuts, soft smooth transitions, excessive slow motion display. VIII. Audio Requirements: Original synchronized Mandarin dialogue, enhanced metallic bangs, enhanced short spear wind-breaking sounds, enhanced sole-stopping friction sounds, enhanced fabric swinging sounds, enhanced real breathing. The first half's action sounds must be violent and clear, the final sword-stop moment should form a clear sound-evacuation feeling. IX. Motion Texture: 24fps cinematic motion texture, natural motion blur, actions have clear weight, inertia, impact, and sudden stops. Strictly prohibit: Teleportation, floating, softness, dragging, slow move displays, illogical move demonstrations. X. Total Output Requirements: Total duration: 15 seconds, Aspect ratio: 16:9 landscape, Cinematic realism, three clear narrative segments, approximately 10-12 high-aggression clear cuts completed internally, original synchronized Mandarin dialogue, consistent character identity, clothing, weapons, and geographic relationships throughout, no subtitles generated. XI. Negative: blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, subtitles, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, hairstyle change, background shift, glitching cuts, disappearing props, soft dance-like combat, slow ornamental moves, random sword aura, random energy effects, teleporting movement, unreadable weapon trajectories, floating body mechanics, fake impacts, weak inertia, artificial slow motion glamor shots, modern elements
About this prompt
Xianxia Dual Spears vs. Sword Fight is a Cinematic Seedance 2.0 prompt with 1561 words, structured around shot timing, camera direction, motion cues, and remixable scene details.
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