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Seedance 2.0 promptCinematic

One-Eyed Girl and Bear Sidekick Adventure Seedance 2.0 Prompt

Use this free Cinematic Seedance 2.0 prompt as a copy-ready structure for AI video generation. Review the full text, preview clip, tags, and related examples before remixing it in Image 2.

Prompt

3820 words
Fixed use of [Reference Image] as the sole protagonist and bear reference for 30 seconds. For Seedance 2.5, 16:9, 30 seconds, 60fps. Generate the entire video as a single continuous ultra-high-speed AAA fantasy cinematic. This video will not use the 'continuous fall from high altitude to underground' structure of the previous work; the setting, direction of movement, creatures, and visual development are entirely changed. The core is 'a 30-second sequence where the protagonist and bear run, fly, switch rides, and traverse a massive otherworldly city'. The protagonist and bear always move along a single line of motion; standard edit cuts, blackouts, fades, sudden location changes, portals, or warp holes are prohibited. The camera doesn't just follow beside the protagonist; it rapidly moves through frontal intercepts, rear tracking, over-the-head shots, ground-level skims, under the wings of giant creatures, between the protagonist and bear, and inside narrow architecture, almost never staying in the same position for 30 seconds. [Most Important: AAA transformation of Reference Image] Do not replace the protagonist in the [Reference Image] with a realistic human or an ordinary beautiful girl; rebuild her as a highest-quality AAA 3D character with the specific 'one-eyed monstrous character' traits of the reference image. Treat her as an adult female, but do not correct her to a human face. Completely maintain the giant single eye in the center of the face, white eyeball, purple-blue-red iris, black pupil, and the characteristic smile showing very large teeth. Do not increase the number of eyes to two. Do not make her face human. Extract the red to deep wine-colored round helmet, black rim, small black circular decorations on the helmet, black bodysuit/jacket, white skeletal motifs, red cord-like decorations, voluminous black lower outfit, and dark navy to black shoes from the reference image. Do not erase the watercolor-like unevenness of red, blue, purple, green, and black; keep them as hand-painted dyes, rubbed pigments, and fine color bleeds on the AAA material surface. Do not make the skin overly realistic human skin; process it as a high-quality stylized AAA character with a sense of real material. Give the surface fine roughness, paint unevenness, sewing, metal, rubber, cloth, leather, and fine scratches. Do not leave the black ink outlines of the reference image as pure 2D lines, but translate them 3D-style into black borders on the outfit, thick helmet edges, and shadow contour designs. Do not make it look like cheap game CG. Use Unreal Engine-grade AAA cinematic materials, feature-length animated film-level quality, GI, reflections, volumetric light, and lens expressions. [Bear Fixed] Maintain the pink-to-purple bear held by the protagonist in the [Reference Image] as a second character alongside the protagonist for the entire 30 seconds. It is not just a stuffed toy, but a small living bear that talks to the protagonist, runs on its own, flies on its own, and moves at the same speed as the protagonist. Maintain the round ears, black eyes, black nose, white-to-cream muzzle, body with watercolor-like mixes of pink, purple, blue, green, and pale yellow, seams, and soft round limbs from the reference image. In the AAA version, it's a mix of a luxury plush toy and a fantasy creature. Express short soft fibers, sewing threads, slightly rubbed fabric, soft compressive deformation, and the inertia of ears and limbs. The bear is not a copy or a pet of the protagonist, but a slightly cheeky sidekick. It has a different voice from the protagonist. Maintain the size difference between the protagonist and the bear; do not enlarge the bear. It should be a size that the protagonist can hold under one arm when needed. [Stage] The starting point is a massive 'floating megacity' at dusk. Not a typical office district, but a post-futuristic wasteland city with massive rust-red steel frames, glass elevated corridors, magnetic levitation trains running through the air, buildings built upside down, giant windmills, and only the frames of floating billboards remaining, with high-rise towers piercing the clouds and a giant ring-shaped urban structure rotating in the distance. Colors are sunset orange, deep ultramarine, reddish-purple, and cold cyan. Excessive neon is prohibited. Everything is highest-quality AAA 3D cinematic. In the second half, move continuously from the city to a sea of clouds, then an aerial waterway, then a giant glass forest, and finally a floating night market; do not switch abruptly between any of these. Transitions occur through physical continuity of architecture, weather, creatures, and terrain. [Basic Camera Design] Use 18-24mm wide-angle as the base for high-speed movement, naturally closing in to 28-40mm for dialogue and expressions. 60fps. The camera does not continuously track parallel like a drone. Change height, distance, angle, and speed every 0.4 to 1.2 seconds. Create a sequence of 3D movements like: backing away in front of the protagonist and bear -> passing grazing the protagonist's shoulder -> diving under the bear -> moving ahead of the giant creature -> circling to the front -> backing away at ground level -> passing through an architectural hole first. Meaningless 360-degree rolls are prohibited. However, actively use banks of 15-70 degrees to match the turns of giant creatures, gravity direction changes, or the curves of architecture. Add natural directional motion blur only to high-speed movement sections, while keeping the protagonist's single eye, smile, and the bear's expressions readable. [0.00-3.20s | Suddenly sprinting on the roof of an aerial train] Intense speed from the first frame. The protagonist and bear are sprinting at full speed on the roof of a black magnetic levitation train traveling at hundreds of km/h through the floating city at dusk. The protagonist is in front, the bear desperately runs 1-2m behind on short legs. The protagonist's red cords, black outfit, and helmet decorations sway in the wind pressure; the bear's ears and arms stream back violently. The starting camera is about 4m ahead of the train, 20mm lens skimming the roof while backing away to capture the two from the front. At 0.5s, the camera dives steeply to the protagonist's feet, with the metal seams of the train roof flowing violently under the lens. At 0.9s, it rises sharply from outside the protagonist's right leg, approaching the giant single eye and toothy smile at 24mm. While running, the protagonist looks back and shouts happily to the bear behind, 'You're slow!' The bear replies, 'Think about my leg length!' while out of breath. Perfect lip sync. At 1.5s, broken rails and a massive aerial gap appear ahead. Without slowing down, the protagonist says, 'Okay, let's jump!' The bear says, 'I didn't hear about this!' At 2.3s, the protagonist kicks off the train roof, and the bear jumps immediately after. The camera passes between the two at high speed, then continues into the air ahead to turn around and catch the protagonist and bear head-on as they approach from behind. [3.20-6.30s | Jumping onto a giant white crow] Dozens of black birds fly in the city sky, but a giant silver-white crow with a wingspan of over 15m descends rapidly from behind them. Do not summon it suddenly. Have it exist as a small white shadow in the distance from the 2-second mark; by 3.5s, its wings, beak, silver feathers, and bluish-black eyes become clear. The protagonist and bear do not fly freely but fall by gravity after the jump. The giant crow crosses diagonally below them. The protagonist twists her body 90 degrees in mid-air and makes a dynamic landing on the crow's back on one knee at 4.2s, grabbing a feather with one hand to absorb the impact. The bear misses the landing and falls toward the crow's wingtip, shouting a small 'Waaah!', but the protagonist immediately reaches out one hand to grab the bear's arm and pulls it up like a pendulum. The camera glides under the crow's wing, looking up from below at the protagonist pulling the bear up. At 5.0s, the bear rolls onto the back saying, 'Hold me from the start!', and the protagonist laughs loudly, 'That wouldn't be any fun!' The crow beats its wings once strongly and dives between the city buildings. The camera gets ahead of the head and backs away, putting the silver crow, protagonist, bear, and the city flowing at high speed behind them into a single frame. [6.30-9.30s | Ultra-high-speed breakthrough through high-rise city interior by white crow] The white crow doesn't cruise horizontally but meanders between high-rise buildings using a combination of descents and ascents. At 6.5s, it passes through two beams of a giant glass tower with its wings folded. The protagonist crouches low, pulling the bear to her chest. The camera flies into the narrow gap ahead of the crow, an 18mm ultra-wide shot with glass and metal closing in to about 10cm on each side. Immediately after, the crow bursts violently toward the lens, and the camera accelerates backward to avoid it. At 7.2s, the crow redeploys its wings and makes a sharp left turn. The camera slides over the top of the right wing and looks forward over the protagonist's shoulder. Ahead is a massive transparent 'aerial waterway' flowing through the center of the city. Water is held in the air like a giant ribbon, meandering between buildings. The white crow descends toward the waterway. The protagonist says, 'Eh, we're going in there?' The bear, with a pale expression, says, 'It's definitely the face of someone going in!' The crow plunges into the transparent water flow. [9.30-12.40s | Plunging into the aerial waterway -> Switching to a giant celestial carp] As the crow enters the water, do not flash the screen; physically continue the surface refraction, bubbles, water pressure, and water adhering to the feathers. Maintain AAA quality. The crow's feathers get wet and heavy, causing speed to drop sharply. The protagonist and bear are thrown forward by inertia. The protagonist lightly strokes the crow's neck once, saying 'Thanks!' while swimming forward in the water current. The bear doesn't swim but drifts toward the protagonist's side, spinning around due to its round body's buoyancy. 'I can't swim!' The protagonist says, 'You're floating, so it's fine!' At 10.4s, a massive semi-transparent celestial carp approaches at high speed along the current from downstream. 12m long, milky white and pale cyan, with transparent fins, thin golden scales, and a soft light inside. The carp doesn't appear magically but has been swimming in the distance of the waterway from the start. The protagonist flips her body in the water and reaches for the carp's back. At 11.2s, as the carp passes under her, she grabs the base of the dorsal fin and pulls herself in. The bear lands softly on top of the carp's head. The camera runs backward from grazing the carp's mouth, showing the giant eye, the bear on top of the head, and the protagonist moving to the back all at once. At 12.0s, the carp jumps out of the aerial waterway. Water droplets do not remain for seconds but fall down according to gravity. [12.40-15.60s | Flying celestial carp + Sea of clouds jump] The giant carp jumping out of the waterway does not fly freely like a bird but glides for a short time using the momentum from the waterway exit and the lift of its giant fins. The protagonist and bear head toward the sea of clouds at the edge of the city while riding its back. The camera dives directly under the carp, showing the protagonist and bear above through the transparent belly with refraction. At 13.0s, the camera passes behind the carp's tail and rises to the upper rear. A giant glass forest begins to appear ahead. Massive transparent trees hundreds of meters tall, branches branching like prisms, and wind blowing at high speed between them. The carp's flight speed gradually decreases. The protagonist points ahead, 'Next, over there!' Bear: 'Next what!?' Protagonist: 'I haven't thought about it!' Bear: 'I knew it!' At 14.3s, the carp approaches the upper part of the glass forest, but the gaps between branches are too narrow for the giant carp to enter. The protagonist strokes the carp's back once and, holding the bear under one arm, jumps to one of the branches. The carp naturally falls into another waterway below and disengages. The protagonist's shoes contact the transparent branch and begin to slide with a glass sound. [15.60-18.60s | High-speed sliding through glass forest + Bear starts self-flight] The protagonist slides at high speed on the massive transparent branches like skating, holding the bear in her left arm. The branches are not straight but curve downward sharply, and the protagonist accelerates with gravity. The camera moves at high speed upside down on the underside of the branch, capturing the soles of the protagonist's feet and the bear through the transparent glass, then circles to the side of the branch. At 16.3s, the branch forks. The protagonist leans right to make a high-speed turn. The bear says, 'Wait a sec, I feel like I can fly too!' The protagonist: 'Now!?' The bear jumps out of the protagonist's arms on its own. Instead of two small cloth wings popping open from its back, the seams on the sides of its body stretch out as if unraveling, becoming soft wings that were originally built-in. The wings maintain the color tones and materials of the reference image. The bear starts flying awkwardly next to the protagonist, 'I flew!' Immediately after, it almost hits a transparent branch, 'Whoa, dangerous!' The protagonist laughs and crouches low to jump to the next branch. The camera bursts into a narrow hole between branches ahead of the protagonist and follows the jumping protagonist and flying bear from the front without changing the 180-degree orientation. [18.60-21.80s | Jumping onto a giant horned rabbit's back and sprinting on the ground] Below the glass forest, amber-colored grasslands and herds of massive migrating beasts are visible. The transparent branches of the forest lower their altitude, finally continuing near the ground like a giant curved slide. The protagonist accelerates on the branch, with the bear flying beside her. Below and ahead, a giant horned rabbit about 8m long is running through the grassland at high speed. Long white-to-light-gray fur, silver-black antlers branching like a deer's, massive hind legs, and blue eyes. Do not show it suddenly; introduce it as a distant herd from the 17-second mark. At 19.2s, the protagonist jumps from the end of the transparent branch and aligns herself in the air with the horned rabbit's back. The camera looks straight back from between the horned rabbit's ears, capturing the approaching protagonist from above. At 19.7s, the protagonist lands on the back, absorbing the impact with both knees. The bear also flies in from the side and lands as if bumping into the protagonist's shoulder. The horned rabbit does not slow down. The protagonist grabs the fur with one hand and strokes the side of its neck once with the other. The horned rabbit reacts by tilting its ear slightly toward the protagonist. At 20.4s, Protagonist: 'Fast, fast!' Bear: 'You were just saying you wanted to go faster!' Protagonist: 'This is too fast!' The horned rabbit kicks off a giant rock with its hind legs and jumps over it; the camera leads grazing the ground to give the impact of the giant feet passing over the lens. [21.80-24.70s | Entering the floating night market, protagonist and bear running together] Past the grassland, a massive floating night market city appears continuously, detached from the ground. First, warm-colored lights in the distance, then roofs, cloth, suspension bridges, and three-dimensional alleys become discernible. The horned rabbit runs up a giant inclined bridge and enters the market's periphery. The market is an AAA-class otherworldly city. Wet stone, wood, brass, cloth awnings, floating lanterns, steaming stalls, and giant mechanical clocks. Do not generate text or readable signs. The protagonist jumps from the horned rabbit's back to a nearby roof at 22.2s. The bear follows with self-flight. The horned rabbit runs off into an alley. The protagonist sprints at full speed on the roofs, with the bear flying alongside at shoulder height. The camera starts from the protagonist's left side, accelerates ahead of her at 22.7s, and stays turned 180 degrees while backing away to capture her face and the bear. It then dives steeply under a narrow suspension bridge, looks up at the two through the gaps in the bridge, and immediately rises back to the rooftops. At 23.5s, the protagonist steps onto a giant cloth roof of a stall, and the bounce of the sinking cloth sends her leaping to the next roof. The bear asks from the side, 'Hey, where's our destination anyway?' The protagonist looks at the bear for a moment while running. 'Destination?' A 0.2-second pause. '...We don't have one?' The bear looks at the protagonist silently. [24.70-27.50s | Running up a giant clock tower and jumping into the sky together] A giant tilted clock tower ahead. Giant gears are exposed on the outer wall from the market roof. The protagonist jumps from the roof edge to the rotating gears of the clock tower and runs upward using the gear teeth as footholds. The bear flies beside her. The camera tilts nearly 90 degrees against the clock tower wall, following the protagonist from below while maintaining the world coordinate gravity. At 25.2s, the camera passes through a hole in a rotating gear first, and the protagonist jumps through the same hole. At 25.6s, the camera moves from behind the protagonist over her head to the front, approaching the giant single eye and smile at 28mm. Protagonist: 'Okay, last jump!' Bear: 'How many times today!?' At 26.0s, the protagonist jumps onto the hand at the very top of the clock tower and runs along the rotating giant minute hand. The bear flies beside her. At 26.6s, the moment the tip of the minute hand reaches its highest point, the protagonist uses the recoil to make a giant jump. The bear also beats its wings strongly to rise at the same time. The camera leads ahead into the sky above the tower, composing a shot of the two jumping toward the camera with the entire city in the background. [27.50-30.00s | Comical mid-air pose together] The protagonist and bear rise for a short time due to the inertia from jumping off the clock tower, then naturally transition to a fall. In the background are the night floating market, distant glass forest, giant ring city, and the sky changing from dusk to night. The protagonist half-rotates her body in the air to face the camera. The bear flies next to her, trying to mimic the protagonist's pose. The protagonist strikes a bold and comical pose reminiscent of the reference image, with her right hand spread wide, her left hand on her hip, and one leg bent. The bear also raises one arm but forgets to operate its wings and starts falling slightly downward. The protagonist doesn't notice and looks at the camera with a supremely proud face, saying 'Perfect! ...Wait, where's the bear?' Immediately after, the bear shouts from below the screen while falling, 'It's not perfect!' The protagonist's giant single eye moves downward, noticing for the first time that the bear is falling. At 29.2s, the protagonist laughs saying 'No way!' and dives down to grab the bear's leg with one hand. They return to the front of the camera hanging upside down, the bear with a grumpy face and the protagonist laughing loudly showing her teeth. At 29.6s, the protagonist gives a V-sign with one hand while dangling the bear with the other. Protagonist: '...Did it work out?' Bear: 'How!?' Perfectly synchronized with the final 'How!?', the protagonist laughs even harder. The camera rapidly approaches the two, filling the screen with the giant eye, the protagonist's smile, and the angry bear. The city behind flows rapidly upward, maintaining that the two are still falling. At 30.00s, the video ends on a clear final frame of the comical moment where the protagonist is holding the bear with one hand and both are still moving in the air. Black fades, blackouts, or static images are prohibited. [Dialogue/Voices] The protagonist is an adult female. A bit low but bright, mischievous, and not too high-pitched even when excited. The bear has a slightly higher-pitched voice characteristic of small characters but not a toddler voice. Do not confuse the voice qualities. Do not add lines not specified. Do not repeat the same line multiple times. Perfect synchronization with mouth movements. Do not stop the protagonist or bear for dialogue during high-speed action. Lines: 'You're slow!', 'Think about my leg length!', 'Okay, let's jump!', 'I didn't hear about this!', 'Hold me from the start!', 'That wouldn't be any fun!', 'Eh, we're going in there?', 'It's definitely the face of someone going in!', 'Thanks!', 'I can't swim!', 'You're floating, so it's fine!', 'Next, over there!', 'Next what!?', 'I haven't thought about it!', 'I knew it!', 'Wait a sec, I feel like I can fly too!', 'Now!?', 'I flew!', 'Whoa, dangerous!', 'Fast, fast!', 'You were just saying you wanted to go faster!', 'This is too fast!', 'Hey, where's our destination anyway?', 'Destination? ...We don't have one?', 'Okay, last jump!', 'How many times today!?', 'Perfect! ...Wait, where's the bear?', 'It's not perfect!', 'No way!', '...Did it work out?', 'How!?'. [Music/SFX] Music is high-speed quirky cinematic electro x orchestral breakbeat. Around 135-145 BPM. Low end is tight, with light drums, short brass, string staccato, comical woodwind accents, clean sub, digital percussion, and short synths. Heavy EDM drops are prohibited. Include metal vibrations and strong wind on the train roof, air pressure during jumps, giant wing flaps and wind cutting for the white crow, water pressure, bubbles, and low resonance in the aerial waterway, water film and giant tail vibrations for the celestial carp, high resonance sounds of transparent branches in the glass forest, giant footsteps, fur rubbing, and ground vibrations for the horned rabbit, and environmental sounds of cloth, wood, metal, and distant crowds in the floating market, along with metal gear meshing in the clock tower. Do not unnaturally stop the music during dialogue; lower it naturally by 1-2dB to bring voices forward. Remove the music for just 0.15s before the final 'How!?' and add a short comical percussion accent after the line. Leave the laughter naturally. [Absolute Priorities] Even when transforming the protagonist from the [Reference Image] into AAA, maintain the single eye, giant smile, helmet, black skeletal motif outfit, red cords, and colors. Do not change her into an ordinary woman with two eyes. Also maintain the bear's design from the [Reference Image] as the same individual sidekick character throughout. Do not replace the protagonist or bear with different characters during the 30 seconds. The entire video must be unified in highest-quality AAA cinematic style, without changing textures to live-action, 2D animation, or watercolor halfway through. The appeal this time is not texture changes, but extraordinary camera movement and location changes.

About this prompt

One-Eyed Girl and Bear Sidekick Adventure is a Cinematic Seedance 2.0 prompt with 3820 words, structured around shot timing, camera direction, motion cues, and remixable scene details.

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