Prompt
1432 words【Style】 A live-action thriller short film of an abandoned hospital escape room. The overall tone is cold, oppressive, and tense, creating fear through limited vision, narrow spaces, chasing sounds, and the character's restrained reactions, without using comedic twists. Uses a subjective perspective of an old-fashioned DV tape camcorder. The image has soft details, low contrast, low-saturation cold gray-green tones, slight tape noise, and a coarse grain similar to 16mm film. Low-light areas retain identifiable levels, and large areas of pure black are prohibited. Handheld shooting retains real step fluctuations, natural jitters, inertial offset during sudden turns, brief focus delays, and auto-exposure fluctuations. Jitters increase during the running phase, but the character, direction of action, and key movements must be clearly identifiable. Small DV wide-angle lens, approximately 24-28mm equivalent perspective, medium depth of field, retaining corridor depth and spatial oppression. Prohibited: 3D rendering, game engine feel, refined commercial feel, stabilizer sliding, rail movement, orbiting, rolling, fisheye distortion, and groundless shaking. Character skin maintains real pores and natural color, no beautification or skin smoothing. Real NPC skin is pale and tired but retains real actor texture; rubber masks, wax figures, or CG skin are prohibited. 【Duration / Aspect Ratio】 15 seconds, 9:16 vertical screen, 24fps, multiple hard cuts, not a one-take. 【Scene】 The scene is fixed in the same corridor of an abandoned hospital escape room. Within the narrow and damp corridor, there is peeling wall skin, cracked old tiles, damaged medical records, rusty iron chains, shallow standing water, damaged cool white fluorescent lights, and intermittently flashing dark red emergency lights. In the distance, there is only a very weak green exit light. At the end of the corridor is a heavy iron door that cannot be opened directly. An old-fashioned key mechanism is installed next to the iron door, and a closed secret door is hidden inside the wall next to the mechanism. The flashlight in the female lead's hand is the main moving light source, only illuminating local areas; the beam must move realistically with the direction of the wrist. Prohibited: no-source fill light, neon lights, blue-purple stage lights, and the entire space being illuminated simultaneously. 【Female Lead】 The female lead's identity, face shape, features, hairstyle, clothing, accessories, shoes, and body proportions strictly refer to <image1> and remain consistent. Refer only to the character and clothing in <image1>, ignoring the gray background, standing posture, layout, and facial occlusion areas of the reference image. Whether in profile, looking back, under red light, in low light, or while running, she must be clearly identifiable as the same character. The female lead always holds a small flashlight in her right hand and an old key in her left. Fear performance is realistically restrained, shown through accelerated breathing, frequent checking behind her, shaking hands, brief body pauses, and accelerated movements. Prohibited: continuous screaming, exaggerated staring, clumsy falling, performing towards the camera, or actively attacking NPCs. 【Core Props and Characters】 **Old Key and Mechanism:** The key fails to turn the first time due to a stuck lock cylinder, and triggers the wrong mechanism after extra force the second time. Once inserted, the key must remain in the mechanism. **Real Horror NPC:** Wearing old and dirty hospital patient clothes, with messy long hair covering part of the face, dragging a heavy rusty metal tool in one hand. Initially approaches silently and steadily, without running, twitching, or making faces. After seeing an unknown entity, the NPC sequentially: stops chasing, freezes, shows fearful eyes, loses hand strength, drops the metal tool, and immediately turns to flee. Fleeing must be a serious survival reaction. **Unknown Entity:** Not part of the escape room game flow, only showing a pale slender humanoid hand, abnormal eyes in the dark, and non-human breathing. The hand must have real skin texture, joints, and nail structures; displaying the full body or face is prohibited. 【Editing Technique】 Uses a DV subjective perspective with multiple hard cuts. The photographer is a companion following the female lead into the room, always holding the camera, but the photographer themselves is not in frame and does not speak. The camera moves mainly close behind the female lead's shoulder or side. Each hard cut follows a clear action or sound node: finding the tracker → distance shortens after lights out → key rotation failure → wrong mechanism starts → secret door opens → NPC truly terrified → NPC flees → unknown eyes appear. Prohibited: dissolves, white flashes, glitch transitions, slow motion, speed ramping, frame freezing, and hidden morph transitions. 【Shot 1】 The photographer holds the DV camera close behind the female lead's shoulder, following her through the abandoned hospital corridor. The female lead uses the flashlight in her right hand to sweep across walls, medical records, chains, and water, holding the old key tightly in her left. She arrives at the iron door at the end of the corridor, quickly checking the door and the mechanism beside it. Two irregular metal dragging sounds come from afar. The female lead stops immediately, breathing heavily, turning to look at the dark corridor behind her. Hard cut. 【Shot 2】 The camera is behind and to the side of the female lead, retaining both the foreground of the female lead and the corridor depth. The female lead shines the flashlight toward the end of the corridor; a real white-clothed NPC stands in the distance, body slightly tilted, the metal tool touching the ground. The dark red emergency light suddenly goes out. Sounds of footsteps stepping through water and metal friction ring out in the darkness, rapidly approaching. When the emergency light comes back on, the NPC has clearly shortened the distance through real walking. The female lead immediately turns and rushes toward the iron door mechanism. Hard cut. 【Shot 3】 The camera is close to the front-side of the female lead, the frame retaining the female lead, the keyhole on the wall, and the corridor behind. The female lead inserts the old key into the mechanism. The lock cylinder sticks on the first turn, the key colliding with the metal keyhole, fingers clearly shaking. The footsteps and dragging sounds of the NPC continue to approach. The female lead applies more wrist force to turn the key a second time. The iron door does not open. A heavy sound of a latch unlocking is heard first from inside the wall beside it, followed by slow gear operation sounds. The female lead freezes immediately, looking at the wall next to the mechanism. Hard cut. 【Shot 4】 The frame simultaneously includes the female lead, the NPC behind her, the side wall secret door, and the mechanism position. The wall slowly cracks open a narrow dark seam, dust and a few small stones fall naturally. The flashlight in the female lead's hand begins to flicker irregularly. A pale slender humanoid hand stretches out from the darkness, then grabs the door frame, the finger bending and force being realistic. The NPC has reached behind the female lead but suddenly stops chasing. Fearful eyes are visible under the long hair, hand loses strength, the heavy metal tool naturally hits the ground and briefly bounces. Hard cut. 【Shot 5】 The NPC completely gives up chasing the female lead, turning to flee rapidly down the original corridor; the action is serious and real, without clumsy stumbling. The female lead freezes in front of the iron door, only watching with her eyes as the NPC disappears into the darkness. The photographer slowly turns the DV camera toward the secret door seam in the wall behind the female lead. The pale fingers tighten further, nails scraping the door frame. In the depths of darkness, a pair of weak eyes appear at an abnormally high and unnaturally spaced position. The unknown entity lets out a very close, low-pitched inhalation toward the camera. Immediately cut to black and end. 【Environment Sound and Sound Effects】 No background music or dialogue throughout. Uses a built-in DV camera microphone texture, sound is slightly muffled, with real echoes of a closed hospital corridor. Retains fluorescent light hum, slight ventilation duct vibration, female lead's rapid breathing, soles stepping through water, and distant metal dragging sounds. When the NPC approaches, the water stepping and metal friction sounds gradually become clear. When the mechanism is triggered, sounds appear in sequence: key collision, lock cylinder sticking, latch unlocking, gear turning, and wall friction. After the NPC stops, ambient sound briefly drops, highlighting the metal tool hitting the ground, the low inhalation inside the wall, and the sound of nails scraping the door frame. Finally, only one very close non-human inhalation is retained, followed by cutting to black.
About this prompt
POV Horror Hospital Escape DV Style is a Horror Seedance 2.0 prompt with 1432 words, structured around shot timing, camera direction, motion cues, and remixable scene details.
Use the preview clip when available to understand pacing, then treat the prompt text as a production brief you can adapt for your own subject, brand, or story.
Video prompt structure
Use it for Horror videos
Best for Seedance 2.0 generations that need Horror, Multi-Shot, Dialogue. Replace the subject, setting, product, dialogue, music, and timing before sending it to the generator.
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